You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.
While you hold the drawn sword, it creates a glowing, yellowy aura in a 10-foot radius around you. This aura can dispel magical darkness within that radius.
Once per day, the player can spend one action, expend the only charge, (refillable after a long rest), and cast: cure wounds (3d8+2) at 3rd level without any components.
If the attuned player fails a death saving throw while the blade is on them, the attuned can instead choose to succeed, sacrificing 1d10 HP from the nearest ally.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage: Radiant, Sense: Darkvision, creature with Zahair blood, Damage, Combat, Warding, Versatile, Sap
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