Weapon (maul), artifact (requires attunement by a taking a long rest and pass a DC 17 CHA saving throw at the end of it.)

Forged in the heart of celestial fire, powered by lasers entwined in a star.

This hammer has the Heavy and Two-Handed properties and can be used as a spellcasting focus.

When attuned, you gain +3 to attack and damage rolls using this weapon. Your STR and CHA scores are both increased to 22. The hammer also grants you +2 AC and deals an additional 2d6 thunder damage on hit.

When attuned, the hammer also has 9 charges and regains 1d8+1 charges every day at dawn. When you land a hit with this weapon, you may then spend charges in the following ways.

- spend 1 charge to use Divine Smite at its base level (extra 2d8 radiant damage). You may choose to spend up to 3 additional charges to get Divine Smite up to its full 5d8 radiant damage.

- spend 5 charges to cast Destructive Wave at its base level.

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: taking a long rest and pass a DC 17 CHA saving throw at the end of it., Heavy, Two-Handed, Topple

Gregor_von_Stahl

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