Weapon (maul), legendary (requires attunement)

You gain a +3 bonus to attack and damage rolls made with this magic maul. In addition, the maul ignores resistance to bludgeoning damage.

When you attack a creature that has a spine with this maul and roll a 20 on the attack roll, you break its spine. The creature falls under the effects of the paralyzed condition. A creature is immune to this effect if it is immune to bludgeoning damage, doesn't have or need a spine, has legendary actions, or the GM decides that the creature is too big for its spine to be broken with this weapon. Such a creature instead takes an extra 6d6 bludgeoning damage from the hit.

When you attack a creature and roll a 1 on the attack roll, you take 2d6 bludgeoning damage and your spine is broken. You fall under the effects of the paralyzed condition. You are immune to this effect if you don't have or need a spine. If this is the case, you instead take an additional 6d6 bludgeoning damage.

The paralyzed condition on a creature affected by Backbreaker this way lasts until the Regenerate is used on it. If the creature dies while paralyzed in this way, only Reincarnate, Resurrection, or True Resurrection will remove the condition if the creature is revived.

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Topple

Item Tags: Damage Combat

bluedaggers

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