Weapon (net), uncommon

This item is thrown as an action and can be thrown up to 30 ft plus an additional 10 ft for every modifier point in Strength (+1 str will make it 40 ft, +2 str 50ft, ect). 

This item when activated and thrown will expand into a 20 ft radius of razor wire as soon as it makes contact with anything physical. Creatures inside of the radius must make a Dexterity saving throw DC 16 or take 4d8 slashing damage or half that on a successful save. If on a failed save the creature is Restrained by the razor wire and cannot move unless they take an action to remove the wire. Any movement or actions that involve movements of your limbs or body will cause you to take 1d4 slashing damage.

The Razor wire will stay in it's spot unless destroyed (It has 20 hp)  and any creature who enters the zone of razor wire or tries to leave the zone must take 1d4 slashing damage for every 5 ft of movement in the razor wire zone and have their movement speed halved. 

 

Proficiency with a net allows you to add your proficiency bonus to the attack roll for any attack you make with it.

A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.

When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

Notes: Damage: Slashing, Restrained, Special, Thrown

Previous Versions

Name Date Modified Views Adds Version Actions
6/3/2023 2:08:53 AM
4
0
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Coming Soon
6/4/2023 12:35:15 AM
5
1
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Coming Soon
Gingeraleking

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