Weapon (greataxe), legendary (requires attunement)

Magic Weapon

The Axe of Zandar is a magic weapon that grants a +1 bonus to attack and damage rolls made with it. 
+1 to Intellingence, +1 to Wisdom, +1 to Charisma. Advantage when attacking Giants and Titans. 1D6 healing after killing a Giant or Titan.

Sentient Weapon

Can see and hear up to 120 feet. Communications empathically to the attuned. 
Intelligence is 14, Wisdom is 10, Charisma 10.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Intelligence Score, Advantage: Melee Attacks, Bonus: Wisdom Score, Bonus: Charisma Score, Damage, Buff, Combat, Sentient, Heavy, Two-Handed, Cleave

Item Tags: Damage Buff Combat Sentient

Rdwolf88

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