You can give commands to this staff as a bonus action (unless otherwise stated by the DM or the "Protect" command below), and it will carry those out to the best of its ability, as long as a staff can necessarily execute the command. These commands include, but are not limited to:
-Fly: The staff hovers, being able to carry 250 lbs, and a medium or smaller creature can ride this staff. The staff moves at a flying speed of 30 ft.
Fire: The staff launches toward a direction you choose, and an enemy must succeed a Dexterity saving throw equal to 8+ your prof. bonus + your strength modifier, or take 1d10 + your prof. bonus + your strength modifier. The staff returns when you give the "Return" command.
Protect: The next melee attack against you has disadvantage. This command is given as a reaction.
Return: As long as this staff is on the same plane as you, you can command the staff to return to your hand, from 60 ft away.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage, Combat, Versatile, Topple
Previous Versions
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6/5/2023 3:04:42 AM
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Coming Soon
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