Wondrous Item, artifact (requires attunement by a protector of nature)

Antlers infused with magic of Sylvanus as Auril stole the gift granted to his chosen protector. Its guiding light can lead even those most astray onto the right path through the darkness.

When attuned by the protector of nature, the Antlers of Guidance grants the following benefits:

Guiding Light - As an Action you can cause the antlers to shed bright light in 30 ft and dim light for an additional 30 ft. Using a subsequent action turns the light off. 

Leader through the Dark - Set the protectors Intelligence, Wisdom and Charisma score to 17, unless it is already higher.

Divine Magic - You learn the Guidance cantrip and Bless spell and you can cast them both at will. The benefits granted by Bless only work if those blessed can see you.

Spiritual Commander - As a Reaction, you can make a willing creature within 30 ft use the attack, dash, disengage or dodge action.

Inspiring Light - As a bonus action, you unleash a pulse of inspiring light infused with divine energy. Up to ten other creatures of your choice within 60 feet of you that can see you gain advantage on attack rolls and saving throws until the start of your next turn. Once you use this feature, you can’t use it again until you finish a long rest.

Notes: Set: Intelligence Score, Set: Wisdom Score, Set: Charisma Score, protector of nature

ReinBerglund

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