Axe of the Frostfather
Weapon (greataxe), legendary (requires attunement)
This massive axe has been borne by Hryrm Frosthand across many long centuries, and its edge has claimed dragons, devils and all manner of terrifying foes. It is said that the weapon was a gift from Thrym himself, father of all frost giants, to his favored champion.
You gain a +2 to attack and damage rolls made with this magic weapon, and when you hit with an attack made with this weapon, the target takes an extra 1d6 cold damage. As an action, you can make a DC 12 Constitution saving throw, in an attempt to harness the powerful rune magic within the axe. On a failure, nothing happens. On a success, Thrym has judged you worthy, and you become empowered, gaining access to the following benefits for 10 minutes:
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If you are smaller than Huge, you become Huge.
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Your Strength score becomes 19, if it isn’t already higher.
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You have advantage on all Strength ability checks and Strength saving throws.
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Everything you are carrying or wearing also increases in size for the duration. When rolling damage for Axe of the Frostfather while enlarged in this manner, roll an additional d8 for the weapon’s damage dice.
After 10 minutes you revert to your normal size and gain a level of exhaustion. If you successfully use this property, you cannot use it again until 7 days have passed.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Must roll a DC 12 Constitution saving throw, Versatile, Topple
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