Weapon (greatsword), legendary (requires attunement by a Requires attunement by a Paladin)

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d6 radiant damage. When you hit a non lawful creature it takes an extra 1d6 radiant damage. It erupts white flames from its blade when hit.
While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects.
Adrasteia can penatreate immunity and resistance to radiant damage if it meants to deliver justice to target and only it choose so.

Sentience Adrasteia is lawful neutral weapon with an Intelligence of 10, a Wisdom of 19, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. The weapon communicates telepathically with its wielder and can speak, read, and understand Common and Celestial. While you are attuned to it, Adrasteia also understands every language you know. It has a commanding and strong voice. The weapon can sense the presence of non-lawful creatures within 120 feet of it.

Personality Adrasteia is sworn to bring justice to this world its crafted by Hephaestus, blessed by Themis and sharpened by Nemesis. Adrasteia desires to be wielded by a law-abiding person who dedicated themselfs to bring justice to this world. The weapon is patient and takes its time finding its ideal wielder.
Adrasteia hunger for inevitable justice and wants to be deliver it. If the sword goes one week or more without delivering its own justice, a conflict between it and its wielder occurs at the next sunrise. Adrasteia can choose not to fight lawful creatures. 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Requires attunement by a Paladin, Heavy, Two-Handed, Graze

hiziroguz

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