You have a +1 bonus to attack and damage rolls made with this magic weapon.
This axe has three charges and you regain them on a short rest, you can expend one when you hit a creature with this axe to use one of the following effects:
- Upon hitting a creature, you knock it 10 feet in the air. You can then target an ally within 60 feet, that ally can use its reaction to make an attack on the creature with advantage.
- You mark the creature for the next minute, when the creature moves within 5 feet of an ally, you can use your reaction to teleport into an unoccupied location within 5 feet of it.
- Target an ally within 5 feet of the creature, the ally gains 1d12 + 5 temporary hit points, while it has these hit points it gains an additional 10 feet of movement speed.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, must have friends, Healing, Damage, Buff, Movement, Combat, Heavy, Two-Handed, Cleave
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