This item merely appears to be but a simple spoon. However, when attuned, you gain a few unique abilities which could very well be attributed to the original owner, said to be a bard-prince of a far-off land who once loved the daughter of a sage. These abilities consume charges when used. Bard's Spoon has a total of 3 charges.
The spoon regains 1d3 expended charges daily at dawn.
Salve: You must have a potion of healing in your inventory to use this ability. Range: up to 60 ft. You are able to magically restore a small amount of HP to specified party members that you can see within 60 ft of you at the cost of a potion of healing that you carry. You must target a minimum of 2 targets to a maximum of 4 targets. The potion of healing can be of any tier (regular, greater, superior, or supreme) and is consumed upon using this ability. Each party member targeted receives the varied healing relative to the potion of healing used divided by the number of targets, rounded up, to restore their HP. This ability expends 1 charge.
Bardsong: You must have no vocal restrictions to use this ability. While you may not have a singing voice naturally, a song of impeccable bardic musicality erupts from your throat, fit for the halls of kings. The song that springs forth is beyond your control and results in the effects of one of many spells being cast. You roll 1d10 to determine the effect of the spell cast by this song correlating to the spells listed in the table below. You can choose your target(s) after the die roll that determines the spell. This ability allows the spells to be cast at their base level as an effect, bypassing any typical spell requirements. This ability expends 1 charges.
| d10 | Bardsong Spell |
|---|---|
| 1-4 | Sleep (Lv 1) |
| 5-7 | Blindness/Deafness (Lv 2) |
| 8-9 | Hypnotic Pattern (Lv 3) |
| 10 | Confusion (Lv 4) |
Hide: Requires some form of environmental obstructions. You swiftly flee from combat, or any situation, and hide by means of any available cover within 30 ft of you. You are considered perfectly hidden from all PC's, NPC's, and enemies immediately without the need for a Dex (Stealth) check. You do not incur any attacks of opportunity when using this ability. PC's, NPC's and enemies do not see you hide even if you were visible to them when making the action, and cannot see you while hiding even if they move to where you would be visible to them. In combat, you are able to remain hidden for as many consecutive turns as you like, unless the DM declares otherwise under special circumstances. While hidden, PC's, NPC's, and enemies do not see you and cannot target you. AoE spells and abilities have no effect on you unless the DM declares otherwise under special circumstances. When it is your turn, you cannot take any actions, reactions, or bonus actions or movement other than only to reveal yourself, which ends your turn immediately. This ability expends 1 charge. Revealing yourself from being hidden takes no charges.
Notes: player character
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