Weapon (whip), rare (requires attunement)

Attacks made with this weapon deal additional 1d6 fire damage and targets must succeed on a DC 15 Strength saving throw or be pulled up to 10 feet toward you or be knocked prone.

 

A whip from an ancient and terrible evil creature; Balor, Who rule as generals over demonic armies.

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Fire, A whip from an ancient and terrible evil creature, Balors. They rule as generals over demonic armies., Damage, Control, Utility, Combat, Finesse, Reach, Slow

Item Tags: Damage Control Utility Combat

BLsoldier

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