You have a +1 bonus to attack and damage rolls made with this magic weapon. This weapon crits on a 19-20.
Æther is a sentient weapon with a Chaotic Neutral alignment. Once attuned it cannot be separated from it's bearer until their death. While it is in the bearers possession the holder of Æther hears a constant sound similar to a consistent bickering as the 4 elemental spirits held within are always at odds with one another. This constant internal noise causes periodic distractions causing perception, investigation, and concentration checks to be made with disadvantage.
A relic of time long past. Ornate with filigree adorning its body and handle and the runes of Elemental gods represented on the shaft of the bow itself. This crossbow imbues it's wearer with a fraction of the power from the Elder Elemental Eye. While wielding this weapon the bearer may command it with each piece of ammunition fired to unleash a different elemental attack.
Examples:
"I strike thee with the fire of Kossuth" to add 1d6 fire damage to their attack.
"I smite thee with the power of Talos" to add 1d6 lightning damage to their attack.
"May Grumbar crush thee" to add 1d6 acid damage to their attack.
"May Istishia smother you" to add 1d6 ice damage to your attack.
On a critical hit the crossbow adds all 4 damage types to the damage done and creates a visual effect on the target as a swirl of elemental energy envelopes them.
Additionally the crossbow contains 5 charges of Absorb Elements.
If identified this item shows only as a +1 crossbow with an elemental damage component.
Proficiency with a Light Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, spend a short rest attuning to the bow., Damage, Combat, Ammunition, Loading, Range, Two-Handed, Slow
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