Weapon (crossbow, hand), very rare

the weapon has a +3 to hit the weapon

crits on 18,19,20 bloodbond (cursed), this weapon hides inside of your blood untill used.

it will take the shape of what the wielder needs.

there are 2 ways to unatune the weapon.
1st a wisdom save 18
2st greater restoration
upon unatunemnet:
the wielder wil take 1d6, for your total lvl


this weapon is possed by a evil eligned spirit witch will try to lead the wielder astray.


1th lust
When the owner the of the weapon is near a creature that is gender aligned with the one the owner is attracted too. The creature you attack need to make a charisma saving throw dc 18 or be madly in love with the first person they see after they got hit with the arrow for the next 2 hours. If it’s a Meele attack gotta make a Dexterity saving throw DC 12 or else be the target of the side effect.

Down side:
-On a failed charisma Check DC 16 they owner goes into a lover friendly. Wanting to be friendly and loving towards anyone they can see for the next hour.
-On a critical 1 the owner becomes a horn ball and must spend the last remaining hour of the day. To find a partner

2th gluttony bonus action
you absorbe the live energy of the creature hit by a attack, this creature can not heal that dmg till having taken a long rest. it will count as tempory hitpoints.

downside:
-on a failed constution check dc 16 you lose the hp equel to the tempory hitpoints taken, and you bicom famished.
-on a critical 1 the owner will drop eny thing he does and go to eat and gorge him self as fast as possible

3th greed bonus action
the owner of the weapon can make a weapon attack, against a creature within 15 feet.
on a hit he can select a item that that creature is carrying on them and take it for him self. dc 12 perception from the creatur hit to see where it went

Downside:
-This has to be called before a hit or miss. On a miss the owner makes a DC 15 perception check. On a fail the owner thinks the target stole the weapons and must spend the rest of this turn to get it back

4th sloth:
the owner of the bow can make a weapon attack, against a creature. the creature needs to make a dc 18 consitusion saving thrown, on a fail it can only take one action and move up to half it's movement for 1d4 turns.

downside:
-the owner makes a constitusion saving thrown dc 16, on a fail it can only take 1 action for 1d4 turns
-on critical 1 the owner will spend its next action looking around and do nothing for there turn

5th wrath: add will
the wielder can give up a hit dice to deal a extra class lvl x 1d6 worth of force dmg.

downside:
-hit dies are lost
-easily to anger

6th envy:
the creature you attack needs to make a wisdom saving throw dc 18, on a fail it turn's mad for 1d4 turns and starts attacking its own allies to the best of its ability

downside:
-the owner needs to make a wisdom saving thrown dc 16, on a fail the owner bicoms blinded till the end of his next turn
-on a critical 1 the owner bicoms blinded for 1d4 turns

7th pride:
the dmg used to kill a creature will be noted and saved. on the next crit this dmg will be added to the next crit as necrotic dmg

 

Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage, Combat, Ammunition, Light, Loading, Range, Vex

Item Tags: Damage Combat

weaselv2

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