Weapon (musket), rare

This musket is a marvel created by the greatest Dwarven smiths and mages. The small ring inserted at the front of the barrel is enchanted to enlarge the projectile to the size of a cannonball. The musket itself only needs to be reloaded every 5 shots using a specific charge that can only be found in (insert Dwarven Kingdom name) or if a high enough intelligence is reached and you have found the Tome of Enchanting: A Dwarven Marvel of Engineering.

2d12+3.

If a NAT 20 is rolled, the damage is doubled, and a magical explosion erupts at the point of impact and reaches a 10 foot radius around the target creature. If NAT 1 is rolled, the player must roll a d20 for possible outcomes. 1-5 the player takes full damage due to blow back from the charge. 6-10 the player will take 3/4 of the damage. 11-15 the player takes 1/2 the damage. 16-18 the player takes 1/4 the damage. 19-20 the player will take no damage.

Proficiency with a Musket allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Charges can be crafted with 1 Dwarven ingot, 1 phoenix feather, and 1 fully loaded soul gem., Damage, Combat, Artificer, Loading, Range, Two-Handed, Ammunition (Firearms), Slow

Item Tags: Damage Combat Artificer

LoathsomeDM

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