This perfectly balanced hand axe has a fired ash handle and a blade that is a little wider than the normal. This width, when taken together with the various notches and etches on the blade's surface, gives the distinct impression of a smiling man. Axul's Hew dates back to 1301 DR. It was presented to Axul Fowley by Andru Bogomil, captain of the city guard of the Amnish city of Athkatla. Fowley, a native of Luskan and an occasional law enforcement official himself, had arrived in the city to visit an old friend. He soon got wrapped up in solving a crime, which originally annoyed Bogomil because Fowley was clearly "outside his jurisdiction." Much to Bogomil's initial chagrin, Fowley persisted in his investigations. However Fowley, being much smarter and more resourceful than his Amnish counterparts, was soon able to solve the caper, which involved a Thayan merchant with a weird accent who was importing illicit magical items. Bogomil gained respect for Fowley, and presented him with Hew as thanks for his services. Fowley made his way back to hardscrabble Luskan, although he returned to Athkatla a few more times and ended up helping Bogomil crack some additional crimes.
Axul's Hew is a magical +1 hand axe. If thrown, Hew will return to the attuned user's hand if said user chants as follows: "I want the axe...please." If the user does not have a free hand, Hew appears at their feet once the chant is uttered. Once per 24 hour period, on a successful hit, the attuned wielder can utter the phrase "we're not going to fall for the spear in the wagon wheel." Hew then emits a cackle that is halfway between a delirious human laugh and a dying goose. The target, which is the entity that just took the physical damage, must make a wisdom saving throw. If the saving throw is not successful, the target suffers the effects of Tasha's Hideous Laughter.
Undead and aberrations are immune from this condition., as are any creatures that would otherwise be immune from the effects of Tasha's Hideous Laughter.
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Slashing, Requires Attunement, Light, Thrown, Vex
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