Weapon (longsword), artifact (requires attunement by a The soul of the wielder's is bound to the user. They are bound forever.)

Sentience: Akarosh possesses sentience and communicates telepathically with its wielder. It has a neutral alignment and a thirst for battle, seeking to test its wielder's skills and courage.

Abilities: Upon rolling a d12, Akarosh can transform into one of the following weapon types. The transformation is instantaneous and does not require any action.

  1. Longsword (Slashing): Damage: 1d8 slashing. No additional effects.

  2. Rapier (Piercing): Damage: 1d8 piercing. Critical hits with the rapier deal an additional 1d6 piercing damage.

  3. Greatsword (Slashing): Damage: 2d6 slashing. Attacks made with the greatsword have disadvantage on the attack roll, but they deal an additional 1d4 slashing damage on hit.

  4. Warhammer (Bludgeoning): Damage: 1d10 bludgeoning. Critical hits with the warhammer cause the target to make a DC 15 Strength saving throw or be knocked prone.

  5. Scimitar (Slashing): Damage: 1d6 slashing. When attacking with the scimitar, you gain a +2 bonus to AC until the start of your next turn.

  6. Battleaxe (Slashing): Damage: 1d8 slashing. Attacks made with the battleaxe have a +1 bonus to attack rolls.

  7. Glaive (Slashing): Damage: 1d10 slashing. The reach of the glaive is increased by 5 feet, allowing you to make melee attacks against creatures up to 10 feet away.

  8. Spear (Piercing): Damage: 1d8 piercing. Attacks made with the spear have advantage on attack rolls against creatures that are larger than you.

  9. Maul (Bludgeoning): Damage: 2d6 bludgeoning. Attacks made with the maul have disadvantage on the attack roll, but they deal an additional 1d4 bludgeoning damage on hit.

  10. Morningstar (Piercing/Bludgeoning): Damage: 1d8 piercing or bludgeoning (your choice). Critical hits with the morningstar cause the target to make a DC 15 Constitution saving throw or become stunned until the end of their next turn.

  11. Halberd (Slashing): Damage: 1d10 slashing. Attacks made with the halberd have a +2 bonus to damage rolls.

  12. Whip (Slashing): Damage: 1d4 slashing. Attacks made with the whip have a reach of 10 feet and can make trip attempts. If you hit a creature that is Large or smaller, the target must make a DC 15 Dexterity saving throw or be knocked prone.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Slashing, The soul of the wielder's is bound to the user. They are bound forever., Versatile, Sap

Previous Versions

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6/12/2023 5:40:42 PM
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