Elemental Candy
This fey candy has many flavors that EXPLODE with flavor. There are 9 different colors to choose from. Each color represents some sort of elemental essence. You can consume one of the candies at random, roll on the elemental table for the effect. This does not harm the one who consumes them. As an action, you can expel a breath attack with whatever flavor (see table for effects).
Roll a d10
1 - Red (cinnaberry) Fire: 2d6 fire in a 10 foot cone DEX save DC 12 half as much on a successful save
2 - Blue (razapberry) Lightning: 2d6 lightning in a 10ft straight line DEX save DC12 half as much on a successful save
3 - Green (sledge punch) Poison: 2d6 poison in a 10ft cone CON save DC12 half as much on a successful save and if failed the save then those hit are considered Poisoned
4 - Yellow (Gastropatch pear) Acid: 2d6 acid in a 10ft cone DEX save DC 12 half as much on a successful save
5 - Black (necrofruit) Necrotic: 2d6 necrotic in a 10ft straight line DEX save DC 12 or half as much on a successful save, if failed they are unable to heal until your next turn
6 - White (sunset melon) Radiant: 2d6 radiant in a 10ft straight line DEX save DC 12 or half as much on a success, you can choose to heal those who are hit instead of dealing damage.
7 - Striped Blue and White (bubble sap and berry) Thunder: 2d6 thunder in a 10ft radius sphere originating from you CON save DC 13 or half as much on a successful save, if failed they are knocked 10ft back.
8 - Bumpy Silver (quicksil nut) Force: 2d6 force in a 10ft radius sphere originated from you CON save DC12 or half as much on a success, if failed they are knocked prone.
9 - Light Blue (hoarfrost mint) Ice: 2d6 ice in a 10 ft cone CON save DC 12 or half as much as a success, if failed they are slowed and unable to make opportunity attacks.
10 - none Reroll
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