Ring, legendary (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing the rings.
You gain a +2 to your charisma savings throws and checks. (Deception, Intimidation, Performance, Persuasion)
Whenever you or an ally take damage from a creature or target. Make a wisdom save dc16. On a fail, you are overtaken by your rage and must attack the source of damage until you or the target are reduced to zero hp.
Notes: Bonus: Armor Class, Bonus: Saving Throws, Warding, Jewelry
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