Armor (plate), very rare (requires attunement by a Battle Master Fighter)

While wearing this armor, you gain a +3 bonus to AC. In addition, the armor allows you an additional superiority dice.

Curse. Once you don this cursed armor, you can't doff it unless you are targeted by the remove curse spell or similar magic. While wearing the armor, you have disadvantage on ability rolls and saving throws outside of combat.

You can break the curse in the usual ways.

Awakened: While wearing this armor, you gain a +3 bonus to AC. In addition, the armor gives you an additional superiority dice. Your maneuver save DC gains a +2 to the total. You can also use two maneuvers in one strike. This ability works once every short rest.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Bonus: AC Max Dex Modifier, Battle Master Fighter, Damage, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Damage Combat Warding

Tasslehoph

Comments

Posts Quoted:
Reply
Clear All Quotes