These engravings are made of molten azonite that was imbued with the blood of an angel or a demon, this must be put on a non-attunement weapon or armor and turns them into attunement items this item disappears upon use.
With the help of these engravings the weapon azothane gains another boost on its potential as you gain a +1 bonus to attack and damage as well as enhances its additional damage from 2d4 bludgeoning damage to 4d4. azothane also gains the other components winding, quenched, and attune to it.(this only works for azothane)
Engravings: When you engrave this to a non-attunement weapon or armor you may only choose one from blessed or cursed and this engravings generate 6 charges you may use, this charges reset on a long rest or when you score a critical hit you may regain one charge.
Blessed: When you pick this to be engraved on your weapon or armor you gain a 60ft flying and hover as well as 30ft of true sight, while your chosen equipment has these blessed engravings you gain the following benefits:
- You gain an aura of 20 feet that gives an effect similar to the spell Bless, as you and friendly creatures within the aura gain this effect.
- As a bonus action you may enter a state called Seraphim which lasts for one minute, in this state you are immune to necrotic, radiant, fire and your attacks deal an extra 2d8 radiant damage. You may only use this feature twice per long rest.
- Once you gain this engraving on your weapon or armor, your weapon may be stowed freely as it turns into an insignia located on your chosen hand that represent your engraving. While if you engraved this on your armor, you add half your constitution modifier rounded down as additional AC whilst you are attune to it.
Cursed: When you pick this to be engraved on your weapon or armor you gain a 60ft flying and hover as well as 30ft of true sight, while your chosen equipment has these cursed engravings you gain the following benefits:
- You gain an aura of 20 feet that gives an effect similar to the spell Bane to hostile creatures within the aura.
- As a bonus action you may enter a state called Diabolica which lasts for one minute, in this state you are immune to necrotic, radiant, cold and your attacks deal an extra 2d8 necrotic damage. You may only use this feature twice per long rest.
- Once you gain this engraving on your weapon or armor, your weapon may be stowed freely as it turns into an insignia located on your chosen hand that represent your engraving. While if you engraved this on your armor, you add half your constitution modifier rounded down as additional AC whilst you are attune to it.
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