Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
This quiver has 15 charges. You can expend charges to imbue arrows with additional effects
Fire(2)- Deals an additional 1d8 fire damage on a hit, as well as at the start of each of the targets turns. The target can spend an action to pat out the flames.
Ice(2)- Deals an additional 2d6 of cold damage on a hit, as well as reducing the movement speed of the target by 20 feet until the end of their next turn.
Lightning(2)- Deals an additional 2d10 of lightning damage to the target, as well as to all targets within ten feet of it.
Split shot(3)- You choose two targets, and spend one attack to attack both targets at the same time. Roll attack and damage dice individually for both targets.
Notes: Ranger or Fighter
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