Wondrous Item, artifact (requires attunement by a 24 hours next to the skin of the attunee.)
The charm holds a single charge that replenishes itself after a short rest. You may expend the charge to do one of the following:
- As a reaction, you may counter a spell of level 6 or lower.
- As an action, you may regain one spell slot of level 3 or lower.
- As an action, you may have a target within range succeed on a DC 16 Charisma saving throw. If they do not, you control their actions for one round. They are aware during this process, and will not perform any actions that would directly harm themself.
After each use, roll a D20. On the roll of a 1, the charm has expended its power and cannot be used again.
Notes: 24 hours next to the skin of the attunee.
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