Enchantment: Whenever the wielder of the Arcane Lance hits an enemy with the weapon, the next spell they cast within the next minute deals extra damage equal to the weapon's damage die. For example, if the weapon deals 1d10 damage, the next spell cast by the wielder will deal an additional 1d10 damage.
Drawback: The Arcane Lance drains the wielder's magical energy, causing them to suffer one level of exhaustion if they use the weapon's effect more than once per short or long rest.
Proficiency with a Lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. A Lance requires two hands to wield when you aren't mounted.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Resistance: All, Stunned, Heavy, Reach, Two-Handed, Topple
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