The All Dagger, an ancient and enigmatic weapon, possesses a mystical power that defies explanation. Crafted with exquisite precision, the dagger appears unassuming at first glance, its blade adorned with cryptic symbols. However, when it makes contact with an enemy, a remarkable transformation occurs. In an instant, the All Dagger's magic activates, causing ethereal daggers to materialize and swarm the target, raining down relentless strikes from all directions. The conjured daggers move with supernatural agility, piercing through armor and rendering even the most formidable adversaries defenseless. Legends whisper that the All Dagger's power is tied to a forgotten sorcery, forever bound to seek justice and retribution against those who threaten the innocent.
Conjure of All Daggers: This spell summons 7 daggers and having them all striking then enemy, doing 14d6 Piercing DMG (Charge 3)
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Finesse, Light, Thrown, Nick
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