Weapon (dagger), uncommon

The Batarang is a unique throwing weapon resembling a small bat-shaped blade. It is finely crafted from a lightweight but durable metal. When you throw a Batarang, it has the following properties:

Range: 20/60 ft. This means you can throw the Batarang up to 20 feet accurately, and up to 60 feet with disadvantage.

Finesse: You can use your Dexterity modifier instead of Strength for attack and damage rolls with the Batarang.

Ricochet: When you make a ranged attack with the Batarang, it has the ability to bounce off surfaces. If the Batarang misses its initial target, you can chose a number of additional targets [equal to your proficiency bonus] that are in the path of the return flight of the Batarang's trajectory. These additional targets must be within 15 feet from the previous target. All additional targets must make a Dex save throw against your previous rolled attack. Upon failure they take half damage from Batarang as it returns to user. Upon success no damage is done.

Non-lethal Damage: The Batarang is designed to subdue rather than kill. When you hit a creature with a Batarang, you can choose to deal non-lethal damage, knocking the target unconscious instead of killing it.

Silent Strike: The Batarang is designed to be silent in flight. When you make a ranged attack with the Batarang, while hidden from target or under the effects of Stealth, you can make a Dexterity (Stealth) check to remain hidden or avoid detection due to the sound of the weapon.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Finesse, Light, Thrown, Nick

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robertmalone3rd

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