Weapon (scimitar), legendary (requires attunement)

Although the scimitar Ashram was forged from bronze, it exhibited the strength of that made from the finest steel. Its grip was wrapped in strips of fire lizard hide and its pommel was shaped into a claw clutching a gem that appeared as a flickering flame. While some sages believed the stone housed a sliver of a fire elemental, it was actually the spirit of a creature that has yet to be identified. If it were ever released from the blade, another spirit would replace it after 24 days.

The +2 scimitar allowed the wielder to strike quickly in battle and, upon scoring any particularly damaging attack, would let loose a burst of flame upon its target. The spirit that resided within the gem of the pommel prevented the sword from being destroyed and protected the blade's wielder from suffering any damage from fire or electricity.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Resistance: Fire, Resistance: Lightning, Damage: Fire, Bonus: Initiative, Damage, Combat, Finesse, Light, Nick

Item Tags: Damage Combat

Paetra

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