This ring is made from strands of woven hair and reeds, with a thin wire of silver threading its way through it. Attached to this silver wire are small glass charms, in the shape of leaves, reflecting the amount of charges currently available. When a charge is used, the glass leaf shatters, and when a charge is gained, the glass leaf "Grows" from the wire, as if unfurling from a branch.
The ring has 4 charges, and regains 1d4 charges at dawn. If you expend the band's last charge, roll a 1d20. On a 1, the band loses its magic property.
Druid-Touched. Speaking the following command words consumes the specified amount of charges and allows you to cast the following (without the need for material components):
Faer. Druidcraft, 1 charge.
Sur. Guidance, 3 charges
Paer. Mending, 2 charges
Igni. Wisp Light, 1 charge.
Syl. Druid-touched Moonbeam, 4 charges.
Wisp-Light. When the light is cast, it is cast on the ring, and a pale light emanates from the glass leaves. Each glass leaf grants 5 feet of dim light and 5 feet of bright light. You may detach these leaves as a free action and cast toss them to any location within 20 feet of yourself. These leaves can be recovered with a successful (DC 8) investigation check as a bonus action. You may end the light effect on any number of these leaves as a bonus action.
Druid-Touched Moonbeam. When the spell Moonbeam is cast from this ring, it is cast centered on the ring itself (but behaves normally on subsequent turns) and is cast at 6th level (6d10).
Silver-Susceptibility. Creatures, such as lycanthropes, that are attuned to this ring take 1d2 silver damage every round. This damage cannot be mitigated, and happens at the start of their turns, before any other effects.
Notes: non-druid class
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