Wondrous Item, unknown rarity (requires attunement by a Soulknife Rogue by meditating while wearing it.)

This item cannot be interacted with by anyone but it's user after it is attuned, any other creature attempting to touch it will phase through it. This magic item bonds to your very mind and soul, allowing it to grow with it's wielder, giving the user certain effects at the levels stated. Because the amulet has melded so completely with the user, it cannot be unattuned unless completely broken by the user, which causes it's user to gain 2 levels of exhaustion.

Psi Training.
The amulet trains the user's mind to put up it's own psychic barrier while also overcoming barriers put in front of it, surpassing the need to target the mind when necessary. This gives the user the following features at the levels stated.
(Level 3/15) Causes any psychic damage dealt by the user to bypass immunity, dealing half damage to the creature instead (full damage at Level 15).
(Level 5) Causes any psychic damage dealt by the user to bypass resistance (if creature was originally immune they still take half damage).
(Level 10) Causes the user to gain resistance to psychic damage.

Psi Craft.
The amulet gives the user a far deeper understanding of their craft, allowing the user to better control their blade by gaining the following features at the levels stated.
(Level 3) Psychic Blades allows you to summon a psychic blade whenever you make an opportunity attack, prepare an attack, or as a bonus action into your off hand even if you didn't use your main action to summon one (base damage on bonus action is still 1d4 ). 
(Level 5/7/11) Your psychic blades gain +1 to attack and +1 to damage. (Increase is +2 at Level 7, +3 at Level 11)

Psi Anomalies.
You notice that the amulet has given you new powers entirely, allowing you to better read a creature's movement, and keeping your mind sharp.
(Level 10/20) (1 Reaction) Surface level mind reading. As a reaction, you can gain advantage on an attack roll, make an attack roll on you have disadvantage or gain advantage on a saving throw against a spell/ability. This ability can be used once per long rest (twice at Level 20).
(Level 10/20) You can use the Psionic Power feature's effect to regain 1 Psionic Energy die with a bonus action 2 times per short or long rest instead of once. (3 times at Level 20)

Notes: This item is meant to fix the main issues with the Soulknife rogue while also buffing it and giving it new unique features. I understand as of now it's far too powerful, but I would appreciate some feedback as to how to make this! I'm trying to use it for a specific player in a campaign running Soulknife while ensuring the abilities are cool without being outright ridiculous. My own rules already allow players to use soul blades for any form of attack and not just taking the attack action, but I added it to the item in case others wish to use it as well. , Soulknife Rogue by meditating while wearing it., Buff, Utility, Combat, Necklace

Item Tags: Buff Utility Combat Necklace

MapleFlavouredHG

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