Dormant. The morningstar grants the following benefits in its dormant state:
You can speak, read, and write Infernal.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
While holding the morningstar, you can use an action to cast one of the following spells from it (save DC 13): charm person, dominate person, or fear. Once a spell has been cast using the morningstar, that spell can’t be cast from it again until the next dawn.
While holding the morningstar, you have advantage on Charisma (Intimidation) checks.
Awakened. When the morningstar reaches an awakened state, it gains the following properties:
The weapon’s bonus to attack and damage rolls increases to +2.
The saving throw DC for spells cast from the morningstar increases to 15.
When you reduce a creature to 0 hit points with an attack using The Bloody End, you can cause the following effect: each creature of your choice within 15 feet of you must succeed on a DC 15 Wisdom saving throw or be frightened of you until the end of your next turn. This property can’t be used again until the next dawn.
When a creature hits you with a melee attack, you can use your reaction to deal 1d6 psychic damage to the attacker.
Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Language: Infernal, Awakened Morning Star reqires attunement., Damage, Combat, Sap
Previous Versions
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6/21/2023 11:52:47 PM
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3
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1
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Coming Soon
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6/22/2023 12:38:52 AM
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1
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1
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1.1
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Coming Soon
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