Wondrous Item, rare

Usually found in a coyote den, ACME Paint used to be sold by a mass utility conglomerate before they got shut down for an unknown reason.

This paint has 7 charges for the following properties. Once the final charge has been used, this paint cannot be used again.

Painting. 

You can expend 2 or more charges to paint one of the following:

  • Full Course Meal. A full course meal that can heal up to five people for 1d8+3 each. Can be poisoned once created, like any other meal. (2 charges)
  • Door. A door of some kind on a surface no more than 2 feet thick while not in combat (2 charges)
  • Portal. one portal (3 charges) (you must paint a second portal in order for them to connect)
  • Sentry. Something that allows you to telepathically see and hear everything in the room where it was painted, up to half a mile (5 charges)
  • Timed Explosion. An explosion that goes off 2d12 minutes after painted. Deals 3d8 fire damage to anyone within a 15 foot radius that fails on a DC 17 Dexterity Saving Throw, and half as much to anyone that succeeds. (4 charges)

Only you and up to 5 others you choose within 20 feet of you can pass through the door and portal normally. Any others must make an Athletics check against a DC equal to your Dexterity stat plus how many charges were expended (for portal only +3).

All paintings, if left alone, disappear after 1d4 hours.

Blinding Splash. When you aren't prone or paralyzed, you can expend 1 charge to attempt to blind everyone within a 15 foot cone against a DC 16 Dexterity Saving Throw.

Notes: Utility, Consumable

Item Tags: Utility Consumable

TyRedSauce

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