Weapon (scimitar), uncommon (requires attunement)

This scimitar has a silverish blade that always has a thin slayer of water covering it. Its handle is blue with silver engravings detailing a krakens tentacles. It has a cupped guard resembeling a wave.

You gain a +1 bonus to attack and damage rolls made with this magic weapon. This weapon can be used underwater without having disadvatage on attack rolls. 

Watery blade: You use a free action to manipulate the water covering the blade to become an extension of the weapon. Until the end of your next round your reach with this weapon increases by 10 feet. This ability has 6 charges. The weapon regains 1d6+1 charges at the end of a long rest.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Buff, Utility, Combat, Finesse, Light, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
6/22/2023 12:50:39 PM
4
3
A
Coming Soon

Item Tags: Buff Utility Combat

Sharkytooth

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