"Sing o Muse, of the rage of Achilles. That fabled son of Peleus that brought countless ills upon the Achaeans~"
Legends tell of the original owner of this terrible weapon, of his fury, and his might on the field of battle. According to myth, his rage did not end with his death, but was imbued within that which he wielded. This may very well be that weapon... woes to the soon vanquished, for they face rage unbound.
Awakened Spear of the Sunderer. This spear grants a +5 bonus to attack and damage rolls made with it. When you hit with an attack using this spear, the target takes an extra 4d12 slashing damage.
The Fleetfooted Champion. Once per combat and while wielding this spear, you may use a bonus action to imbue yourself with the aspects of Achilles:
1: You gain 50 temporary hit points until the end of combat.
2: Your movement speed increases by 25 until the end of combat.
3: You gain three extra attacks until the end of combat.
4: You gain the ability to go into a rage that lasts for 1d8+CON modifier rounds.
Flight of the Eagle: The spear may be thrown for an extra 100ft to attack a target. When thrown like this, and the attack hits, this attack counts as a critical hit. Calling out the name of the spear causes it to return to your hand without needing to retrieve it.
Achilles Repose: When you take damage from a creature within 5 feet of you, you can use your reaction to make a melee attack with the spear against that creature. On a hit, the spear deals damage as normal, and you gain that much as healing.
Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Melee Weapon Attacks, Damage: Slashing, Damage: Melee Weapon Attacks, One must offer their blood to commune with this weapon, and if it accepts you, it will grant you its full power. Cut your hand across the spear edge, taking 2d8 of damage before being able to meditate for an hour and attuning this weapon., Thrown, Versatile, Sap
Previous Versions
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11/15/2022 6:54:04 AM
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6/23/2023 12:10:18 AM
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6/23/2023 12:16:10 AM
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