Wondrous Item, uncommon

This amulet smells of old, ale-stained wood. While wearing it, you can regain 4d4 + 4 hit points when you drink a pint of beer, ale, mead, or wine. Once the amulet has restored hit points, it can’t do so again until the next dawn.

Afterward, the wearer must succeed on a DC 10 Constitution saving throw. On a failed save, the wearer becomes drunk (poisoned), and the amulet can't be used to regain hit points until the next dawn. A creature remains poisoned for 1 hour or until it is magically detoxified. Each time the amulet is used to heal a creature, the DC increases by 5. The DC resets to 10 each dawn.

Notes: Healing

Item Tags: Healing

saint914

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