This javelin is a magic weapon. When you hit a target up to one size larger than you with a ranged attack using this weapon and speak its command word a chain forms, linking the target to your arm. The javelin returns to your hand attempting to bring the target with it. The target creature make a DC 15 Strength saving throw. On a failure the target takes 6d6 piercing damage and is pulled into an unoccupied square adjacent to you. On a successful save the target takes half damage and is not pulled.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Proficiency with a Javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Piercing, Of course the command phrase would be "Get over here" if it didn't infringe copyright., Damage, Combat, Thrown, Slow
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