When found, an Arcanowax candle has 6 Charges.
Arcanowax Circle
As an action, you can light the candle, expending one charge and causing it to shed bright light in a 10-foot radius, 20-foot tall cylinder for one minute. The area of light replicates the effects of Magic Circle, except it doesn't effect elementals. If the candle is moved in such a way that would result in one of those creatures entering the area of the light, the candle is snuffed out.
A creature can use its action to snuff out a candle within its reach that isn't being held by another creature. If the candle is held by another creature, the creature trying to snuff out the Candle must success on an Athletics or Sleight of Hand Check contested by Athletics or Acrobatics. The candle's effects end immediately when snuffed out.
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