You have a +2 bonus to attack and damage rolls made with this Instrument of Destruction.
Earth Sift- In a range of 120ft you are able to move any material made out of dirt or stone to wherever you please within the sphere as long as there is free space there.
Tremor- As an action you are able to cause a tremor within the Earth forcing everyone within the sphere to make a DC 15 Str saving throw or take 1d10 dmg.
Earth split- As an action you can cause a 20ft wide, 60ft long, 30ft deep ravine that causes 5d6 bludgeoning damage. If they are within 5ft of the edge when you use this feature they can make a 18 DC Dex saving throw to avoid it and negate all damage.
Ground Spikes- As a bonus action you cause spikes made of Earth to shoot up from the ground. These spike shoot out in a line 30 ft long and 15ft wide, and deal 3d10 unless they make a DC 15 Dex save where they only take half as much
Fury of the Earth- When you make a melee attack with this weapon and standing on dirt or stone, the earth will rise up with your staff dealing an extra 2d6 bludgeoning damage to each of your attacks.
Sentient Weapon- This IOD is able to return to the owner when called taking a action, and is able to respond to the owner in their mind when spoken to
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage, Combat, Versatile, Topple
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