Weapon (pistol), rare (requires attunement by a Once awakened from a long rest )

Archer's Repeater

Weapon (firearm), Rare (Requires Attunement)

Damage: 1d10 piercing

Properties:

Ammunition: This firearm uses specialized magical arrows as its ammunition. These arrows can be easily crafted by the attuned artificer during a short rest or obtained from other sources. The Archer's Repeater has an ammunition capacity of 10 arrows. Reloading requires an action.

 

Versatile: The Archer's Repeater can be wielded with one or two hands. When wielded with two hands, the damage dice increases to 1d12.

 

Rapid Fire: As an action, you can make multiple attacks with the Archer's Repeater. Make two attack rolls against a single target. On a hit, both arrows deal damage separately.

 

Arcane Precision: When you make an attack roll with the Archer's Repeater, you can use your Intelligence modifier instead of Dexterity or Strength for the attack and damage rolls.

 

Enchanted Bolts: The arrows fired from the Archer's Repeater are enchanted to pierce through defenses. Whenever you score a critical hit with this firearm, the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Intelligence modifier) or take an additional 2d6 piercing damage from the arrow's magical properties.

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Once awakened from a long rest , Loading, Range, Ammunition (Firearms), Vex

Ashton_B7999

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