Weapon (dagger), legendary (requires attunement by a Attunes on a short rest.)

You have a +3 bonus to attack and damage rolls made with this magic weapon.

When you hit an extraplanar or undead being or creature with this dagger it suffers an additional 2d10 of force damage. If the creature's hit points drops to below 30, it automatically drops to zero.

If the target has more than 30 hit points it must then make a WIS saving throw or is Turned. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly end its move in a space within 30 feet of you. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can take the Dodge action.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Attunes on a short rest., Damage, Combat, Finesse, Light, Thrown, Nick

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Item Tags: Damage Combat

joaquinceldran

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