This splint-based armor grants the wearer its usual base AC buff.
The body of this armor is carved with sigils and runes and has a lightning bolt-like design interwoven throughout. As a bonus action, the wearer may speak a command word, causing the lightning designs to light up, sending light out as if a light spell has been cast.
If activated during combat, the armor has 6 charges. If the wearer is hit by a successful melee attack, the wearer may choose to expend one of the charges to deal 1d6 lightning damage to their attacker. Charges stack, meaning two charges may be expended to deal 2d6 damage, three for 3d6, etc.
The armor automatically regains 1d4 charges at dawn. However, if all the charges have been expended, the armor must be recharged by bathing it in holy water for the duration of a long rest, and will not regain charges until this ritual is complete.
This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.
Notes: Str. 15 Required, Stealth Disadvantage
Previous Versions
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6/29/2023 3:53:46 AM
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13
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3
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Coming Soon
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