A gilded sheathe borrowed from the halls of time. It’s leather gleams like gold and it’s aura is stronger, so much so that it’s mere presence in a kingdom is enough to ensure prosperity.
While Unattuned:
Tutela Virtus: you have a +1 bonus to AC and Saving Throws and are considered resistant to all non-magical damage.
Lux Sanitatem: if you start your turn with half or less of your maximum hp you regain 5 hit points.
Vigilia: you stop aging and cannot be magically aged. You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading, meditating, or keeping watch.
Castitas corporis, mens et anima mea: you have advantage on constitution, intelligence, and wisdom checks.
While Attuned:
Tutela Virtus: while attuned to and wearing Avalon you have a +3 bonus to AC and Saving Throws and are considered resistant to all damage types except for damage from +4 or higher magical weapons.
Lux Sanitatem: at the start of each of your turns while attuned to Avalon you regain 20 hit points and all friendly creatures within 30 feet of you regain 5 hit points.
Vigil aeterna: you gain the Immortality Epic Feat. If you already have it you can use its feature twice per long rest. You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend 4 hours doing light activity, such as reading, meditating, or keeping watch.
Quod perfectio corporis, mens et anima mea: if you don’t already have it you gain proficiency in constitution, intelligence, and wisdom saving throws and have advantage when making them. Your Constitution, Intelligence, And Wisdom ability scores become 30 unless they are already that high or higher.
Ego constans reperiaris: three times per short rest you may use Avalon to temporarily provide the ultimate defense against attacks. As a reaction to an enemy action, legendary, bonus action, or reaction you may assume a defensive stance. While in this defensive stance any magical or physical effect or attack which would deal damage or otherwise negatively affect you is completely nullified. Once you have nullified an attack or effect regardless of its strength or once your turn starts the defensive stance ends. Area of effect spells and attacks and spells and attacks which target multiple creatures only have their damage and effects nullified against you, except for line spells which end once they reach your space if they are no larger than 30 feet in radius.
Avalon, Rex somno Gloria: If you die and are not returned to life within 12 hours, your body and possessions disappear. Twelve hours after that — 24 hours after your death — you arrive, equipped as you were when you died, having just walked back from wherever it is you and your DM decided you awoke after you were slain. Your condition is the same as if you had been subject to a Raise Dead ritual, but without any death penalty. You can choose to arrive at the place of your death, at the location of any of your allies, or at any location you consider home. Once this ability has been used it cannot be used again until 1 month has passed.
If you are killed in such a manner that requires divine intervention to return to life your body and possessions turn to dust and 1d12 days later you awaken in a holy place dedicated to your patron deity. This is a Deific effect and is able to restore all aspects of a slain creature (such as a new soul, truename, or similar characteristics). Once you have been restored to life by this effect, you can‘t be affected by it again for a period of 10 years.
There’s a final purpose in your existence, and it’s not random death.
Bane, To Whom Much is Given, Much Will Be Required: not sure what to do yet.
Notes: Attuning to Avalon: the wielder must wield a holy blade and also have received a gods boon.
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