A Standard Russian made AK-47. This weapon does 2d6 piercing per hit. Reload 30 misfire 2
As an Action you can use the Unload ability. This ability uses 10 ammunition and has a +3 misfire chance. All targets in a 30ft cone must make a Dexterity saving throw or take 10d6 piercing damage, or half on a success. You can use this ability once per long rest.
As an action you can use the Suppressing Fire ability. This ability uses 5 ammunition per use. You select one target within range and give them disadvantage on all attacks the make until the beginning of your next turn. If the target moves 5ft or more you are allowed an opportunity attack at advantage.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Notes: Damage: Piercing, Damage, Combat, Range, Ammunition (Firearms), Reload
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