The Divine Weapon of Fortuna, its form has changed to better suit Gray's abilities, it has 8 charges
When a creature is attuned to it, the Gauntlets grant, +2 to Saving throw DC, as well as being able to reroll the dice once on any failed Saving throw of their own
Additionally the creature gains resistance to Thunder damage
Loaded Dice. As an Reaction when the user sees someone making a roll the user can cause give Advantage or Disadvantage to the one rolling
Lucky Sevens. As a reaction when the user see's someone make a roll they can expend 4 charges to force the roll to either fail or succeed
Amber Glow. The Amulet will occasionally glow Orange, while in this state the user gains 3 luck points like from the Lucky Feat
Notes: Wizard or Other Spellcaster Class
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