Weapon (longsword), legendary (requires attunement by a To attune to this sword you must be evil)

A legendary weapon made by Criella the Abyssal Smith. It is a black blade in the shape of a katana surrounded by darkness. Adruin the Blade of Darkness was made to combat the legendary weapon owned by Tadriel the Radiant Hero. 

Stats-

1d8 slashing +1d8 cold cold damage versatile (1d10)

   

Sentient Item stats

Intelligence: 18

Wisdom: 18

Charisma :18

Ardruin can speak, read, and understand all languages that it’s wielder speaks, Ardruin can communicate telepathically with any character that carries or wields it.

Ardruin has hearing and darkvision to 120ft.

This item is neutral evil.

Ardruin seeks renown as the greatest magic item in the world, by establishing its user as a famous or notorious figure.

 

A sentient item has a will of its own, shaped by its personality and alignment. If its wielder acts in a manner opposed to the item’s alignment or purpose, conflict can arise. When such a conflict occurs, the item makes a Charisma check contested by the wielder’s Charisma check. If the item wins the contest, it makes one or more of the following demands:

  • The item insists on being carried or worn at all times.
  • The item demands that its wielder dispose of anything the item finds repugnant.
  • The item demands that its wielder pursue the item’s goals to the exclusion of all other goals.
  • The item demands to be given to someone else. If its wielder refuses to comply with the item’s wishes, the item can do any or all the following:
    • Make it impossible for its wielder to attune to it.
    • Suppress one or more of its activated properties.
    • Attempt to take control of its wielder.

If a sentient item attempts to take control of its wielder, the wielder must make a Charisma Saving Throw, with a DC equal to 12 + the item’s Charisma modifier. On a failed save, the wielder is Charmed by the item for 1d12 hours. While Charmed, the wielder must try to follow the item’s commands. If the wielder takes damage, it can repeat the Saving Throw, ending the effect on a success. Whether the attempt to control its user succeeds or fails, the item can’t use this power again until the next dawn.

 

 

 

Passive ability: while this sword is out of its sheath if you are in a brightly lit area, the space around you for 30ft is now dim, if you are in a dimly lit area the area around you for 30ft is pitch black.

When Ardruin is crafted it has 5 charges. Whenever you kill a living or undead creature with Ardruin it gets a charge. At dawn every day it recovers 1d4+1 charge.

Aura of Darkness: against all good creatures or players attacks made with Ardruin have advantage. Whenever you deal damage with Ardruin the damaged creature or player is Blinded

  • A blinded creature can’t see and automatically fails any ability check that requires sight.
  • Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.

Slash of Darkness: Point the blade toward the target you want to hit and remove a charge from this weapon, Darkness starts to swirl around the sword and you, then it shoots a wave of darkness towards your enemy, the enemy then takes 4d8 cold damage, if you roll an 8 reroll the dice and add the new number to damage in addition to the other number.

Wave of Darkness: raise this sword above you and remove 2 charges, Darkness starts to swirl in an orb like shape around you and the raised sword, then point the sword to the ground and a wave of darkness shoots outward from around you and all enemies within 30 ft. take 3d8 of cold damage.

 

 

 

 

 

 

 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Cold, Blinded, To attune to this sword you must be evil, Sentient, Versatile, Sap

Item Tags: Sentient

EsperKing

Comments

Posts Quoted:
Reply
Clear All Quotes