This leather bag has a number of weird and colorful patches sewn onto it, giving it a whimsical appearance. When you look into the bag, it appears empty; however, when you reach into the bag without looking, you can feel a variety of objects of different shapes and textures. The bag spits out any other objects placed into it.
The bag has 3 charges. As an action, you can expend a charge and reach into the bag, pulling out a random trinket (Roll 1d8 to determine the outcome). Each trinket is imbued with a random spell, as determined by the Mimsy Trinkets table below. At any time in the next minute, you can use the trinket to cast the associated spell (save DC 15, +7 to hit with spell attacks). After being used, the trinket disappears. If the trinket isn’t used after 1 minute, it disappears without being used, wasting the charge.
The bag regains 1d4 - 1 charges each day at dawn. If you use the bag’s last charge, roll a d20; on a roll of 1, you’ve used the bag’s last trinket, rendering it a nonmagical but fashionable backpack.
- A glass prism = Chaos bolt (at 3rd level)
- A sheathed dagger = Cloud of daggers
- A clay thumb = Earthen grasp
- A planchette = See invisibility
- A wishbone = Dispel magic
- A white handkerchief = Expeditious retreat
- A vial of oil = Grease
- A stick of charcoal = Wall of fire
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/30/2023 5:00:22 PM
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4
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0
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Coming Soon
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