Weapon (antimatter rifle), very rare (requires attunement)

An antimatter rifle designed by mind flayers to hunt red dragons.

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra 3d6 necrotic damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns.

While holding this rifle you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Additional, Advantage: Saving Throws, Resistance: Fire, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Sap

Item Tags: Damage Combat

Charlesaurus

Comments

Posts Quoted:
Reply
Clear All Quotes