While attuned to this magical plate armor, a creature's size becomes large if it was not already or larger, as if under the effects of the enlarge spell.
Curse. This armor cannot be removed after a creature attunes to it unless targeted by a Remove Curse spell. Additionally, when you see a creature at least one size larger than yourself, you must succeed a DC 15 charisma saving throw or be frightened. While frightened in this way, your size becomes small, as if under the effects of the reduce spell. You can repeat the saving throw at the end of your turn to end the affect if the creature you are frightened of leaves your line of sight.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Combat, Warding, Str. 15 Required, Stealth Disadvantage
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