Greatsabers are made for warfare, but also for ceremonies. Very few wield these sabers, but those who do are often the top of their class in fighting. They are to heavy to wield for deflection and to thin to add a shield for that reason they are given more energy for extra damage. Artifact Greatsabers do their normal damage plus 3d12 psychic damage. They also gain a plus 4 to damage and to hit. Bahamet had it enchanted to do the spells mass cure wounds and mass heal.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage: Psychic, Replace Damage Type: Psychic, Heavy, Two-Handed, Graze
Previous Versions
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