Proficient: Yes
Attack Type: Melee/Ranged
Reach:10ft
Damage: 1d10 or 1d10+4
Damage Type: bludgeoning
Weight: 65 lb
Cost: 25gp
Properties: heavy, thrown
The Ball and chain is a 8-10 ft chain with an enormous spiked iron ball affixed to the end.
An action can be made to start swinging the ball and chain overhead with a reach of 5ft. Any creatures within its range must succeed a constitution saving throw of the attackers strength score -5. or take 1d10 bludgeoning damage. On hit the creature must succeed a strength check higher than the damage rolled or be knocked prone. As a bonus action on your next turn or next sequential turns, you may stop swinging or release the ball and chain, sending it hurling into your foes, crushing them with its weight.
Once thrown on hit the ball and chain does 1d10+4 bludgeoning damage, and also on hit the creature must succeed a strength saving throw higher than the damage rolled or be knocked prone. An action must be taken to reel in the ball and chain after thrown to be used again.
Massive weight: After 3 consecutive turns of swinging or three consecutive throws, this weapon cannot be used again for another round.
Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: "You gotta be real strong, pal" - Characters with strength 15 or lower make all attack rolls with this weapon at disadvantage. , Series of long rests determined by the DM., Sap
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