You have a +1 bonus to attack and damage rolls made with this magic weapon. This magic whip does 1d6 damage on a hit. If a large or smaller creature is hit with this whip it must make a dexterity or strength saving throw dc 17. If failed, the the target is considered grappled and must use its action to try to escape with the same dc 17 str/dex saving throw. While a creature is grappled in this way the user may use a bonus action to apply 1d4 piercing damage. Creature that are huge or larger can have the whip caught on them, taking the 1d4 only once before the whip works itself loose.
Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Can only be attuned to by followers of thorn, Damage, Combat, Finesse, Reach, Slow
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